Page 1 of Fight code version 3 (development starting soon)

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Fight code version 3 (development starting soon)

RJS (undefined) posted this on Sunday, 5th December 2004, 02:08

Before I work on the next version of the fight code, thought I`d get any ideas for suggestions.

What will probably be included:

1) A special move (which you can name yourself when you create your gremlin) or attack
2) Strength will make more of a difference (yet again)
3) Dexterity will make less of a difference (yet again)
4) Small attack bonuses based on breed (a scissors paper stone system)

Anything else?

Editor
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RE: Fight code version 3 (development starting soon)

TinnionA (Elite) posted this on Sunday, 5th December 2004, 08:42

Fix the 5% challenger advantage. Its really frustrating me now. Witness... my last 2 fights against Paaarps. The first one I should have won, the second one I should have lost. It was reversed. Reason being, Paaarps challenged me the first time whilst I challenged to second time.

Accepting challenges is the only way to move up as you can only make 10 challenges a day

Stats for breed(not necesarrily fight code but in general). Like you say, keeps it interesting.

Edit: Lastly, please get rid of "x jumps at y but y dodges and returns fire(damage 400)". Or at least tone it down a bit - it is quite annoying losing a fight like that.

This item was edited on Sunday, 5th December 2004, 13:21

RE: Fight code version 3 (development starting soon)

RichardH (Elite) posted this on Sunday, 5th December 2004, 13:32

Taunts? i.e. messages you can enter when issuing a challenge.




All bow before the mighty Gruntfuttock I

RE: Fight code version 3 (development starting soon)

sj (Elite) posted this on Sunday, 5th December 2004, 14:17

Make it go back in time so that for some reason I didn`t really only win 9 of my last 30 fights :( :( :( :( :( :( :(

Ste



We will pay the price but we will not count the cost..

RE: Fight code version 3 (development starting soon)

TinnionA (Elite) posted this on Sunday, 5th December 2004, 14:20

10 of your last 31 - another lucky blow :) .

RE: Fight code version 3 (development starting soon)

sj (Elite) posted this on Sunday, 5th December 2004, 14:30

:o :o :D :D :o :o

Ste



We will pay the price but we will not count the cost..

RE: Fight code version 3 (development starting soon)

Lionel Cosgrove (Competent) posted this on Sunday, 5th December 2004, 15:24

Quote:
Taunts? i.e. messages you can enter when issuing a challenge

I prefer it like it is at the moment i.e. having to taunt opponents via the forums. That way it keeps the Gremlins Forum lively with a decent amount of threads and posts.
Also, I enjoy reading some of the taunting that goes on. :)

RE: Fight code version 3 (development starting soon)

RichardH (Elite) posted this on Sunday, 5th December 2004, 15:42

Good point.



All bow before the mighty Gruntfuttock I

RE: Fight code version 3 (development starting soon)

Duffbeer (Mostly Harmless) posted this on Sunday, 5th December 2004, 16:16

What about an option for the challenged Gremlin:
Fight defensively (boosts stamina) or Take risks (boosts strength)
this would be used to balance out the percentage advantage of the challenging gremlin.

Another idea to go along with advantages for each breed would be a hidden individual luck statistic for each gremlin.

What about an experience boost, based on the number of fights, to slow down the rate that dexterity drops during a battle?

I like the special move idea a lot!

RE: Fight code version 3 (development starting soon)

RichardH (Elite) posted this on Sunday, 5th December 2004, 16:32

Quote:
What about an option for the challenged Gremlin:
Fight defensively (boosts stamina) or Take risks (boosts strength)

Brilliant idea!



All bow before the mighty Gruntfuttock I

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