Page 1 of RJS, is this how it was envisaged?

Gremlins Forum

RJS, is this how it was envisaged?

sj (Elite) posted this on Tuesday, 11th January 2005, 19:39

Owner is
Steamboat Willy
Strength: 66
Stamina: 350
Dexterity: 1485

Not picking on this gremlin in particular (well I suppose I am), I just picked it from a post in the forum but Strength of 66 and Dex of 1485? :o
It`s all well and good allowing tactics to dictate whether you put points into strength, dex etc. but I think there should be a maximum difference between them allowed. This is just silly..

Ste



We will pay the price but we will not count the cost..

RE: RJS, is this how it was envisaged?

yabba dabba (Elite) posted this on Tuesday, 11th January 2005, 21:02

If he has chosen to spend most of his xp points on dexterity, So what?

RE: RJS, is this how it was envisaged?

Steamboat Willy (Mostly Harmless) posted this on Tuesday, 11th January 2005, 22:01

Quote:
Owner is
Steamboat Willy
Strength: 66
Stamina: 350
Dexterity: 1485

Not picking on this gremlin in particular (well I suppose I am), I just picked it from a post in the forum but Strength of 66 and Dex of 1485?
It`s all well and good allowing tactics to dictate whether you put points into strength, dex etc. but I think there should be a maximum difference between them allowed. This is just silly..


This is the strategy of the day - the fight code changed last week ; people`s tactics changed with it. This is what fits best at the moment.

If you`re going to ban large differences between stats, then you`d better look at killing off most of the current top 10 grems....

RE: RJS, is this how it was envisaged?

sj (Elite) posted this on Tuesday, 11th January 2005, 22:33

Read the question.
I asked if it was how it was envisaged. I know `it`s the tactics of the day` etc.
It`s still silly. I imagine you haven`t put a single point into strength from the beginning.
Of course the system allows it but the situation we`ve got now is brand new gremlins challenging top of the league to get XP. That`s ridiculous. You should learn from eXPerience....but you don`t - you gain massively by being pummelled. true eXPerience would tell you not to do that again...I`ve seen so many fights lately (and refused some) because even though you fancy yourself to win, you get far less XP than the loser. Again, in a league based on overall XP, who is the real winner in such a fight? :/
Other fights with gremlins with such low strength scores it`s not possible to knock the opponent out but you win on rounds because they can`t even get a hit in. The winner in these instances should be decided on some sort of stamina ratio remaining. I`ve seen fights where the gremlin probably only caused about 150 points of damage over 20 rounds but received about 1000 but still wins :/ ..
Stamina was supposed to have a much lesser effect in this fight code version but it`s not really.
Doesn`t matter too much - I won`t create another for a while and see how it goes. I`m seeing fewer of the longer term players playing now anyway :(
So, was this how it was envisaged?

Ste



We will pay the price but we will not count the cost..

This item was edited on Tuesday, 11th January 2005, 22:40

RE: RJS, is this how it was envisaged?

random username (Elite) posted this on Tuesday, 11th January 2005, 22:54

It wasn`t how i envisaged it would work, when strength was meant to be becoming more important, not less. I`m taking the easy points now, but I can see my gremlin having real trouble when the current top few die off. I am too strong to earn much XP in fights with people with similar dexterity and stamina, so when the top few are gone, I wont get many points.

RE: RJS, is this how it was envisaged?

PhilPhrenzy (Competent) posted this on Wednesday, 12th January 2005, 00:29

While not completely sure about V3 code, I will admit to trying to put it to my advantage. Those who have been watching will noticed that I have barely touched my XP since the change. I feel that my grem is currently insufficient enough to challenge the top 10, and therefore `earn` 15 XP points (whatever the outcome) - however, also in a position to get a few cheap shots in every so often (on the occasional fight, those cheap shots made for a win, so got 20-odd XP :D). As those grem`s die, the ones slightly below me will (hopefully) filter to the top, and the cycle continues.

There`s a good chance that I won`t be spending my XP until the grem`s final days, as a pension fund (well, might sometimes treat it to 5 points when it`s been a good grem). But as someone who has a reasonably proportioned strength attribute, I am finding it more rewarding to underachieve at the moment...

Now that I have shared my intentions, 1) none of the top grems will accept my challenges anymore, and 2) the grems below will only increase their XP slightly :P

Phil.



Choose Grems. Choose likes. Choose dislikes. Choose a ****ing silly name. Choose the rabbit, deer, fluffy doggy, dinosaur, crow or camel. Choose low strength, high dexterity and high stamina. Choose a birthdate to coincide with your friend`s grems. Choose your enemies. Choose your friends. Choose a forum post with matching opinions. Choose your 10 challenges from a range of ****ing gremlins. Choose staying up for the league update, wondering where you are on a Sunday morning. Choose sitting on that chair, watching mind-boggling, bone-crunching fights, stuffing ****ing humble pie into your opponents mouth. Choose rotting away at the end of it all, fishing around for opponents with 1500+ in dexterity and stamina, earning nothing more than an embarrasing 3 XP points from the selfish jumped-up brats that have spawned to replace your top spot.

Choose your future.

Choose Grems!

RE: RJS, is this how it was envisaged?

RJS (undefined) posted this on Wednesday, 12th January 2005, 11:28

lol @ Phil`s sig

No this isn`t what I envisaged. The new code fixes a lot of issues in previous versions, and I much prefer the way it works even if it does still need a lot of tweaking.

However this is sods law really, you solve one load of problems and another come along.

My question would be though, if nobody has a chance of beating anyone with stats so much higher than theres, does it matter whether all three are higher or one is insanely higher?

Plus, running the above stats through the test code against another gremlin of 500/500/500, which is nearly 401 less than the above gremlin`s total stats, results are as follows:

Code:
FLUBBER won 39 matches, whilst CIBBLE won 961


Now, if I boost the stats of FLUBBER by 400, roughly evening it out on each category, the results are:

Code:
FLUBBER won 419 matches, whilst CIBBLE won 581


So you see shoving all your XP into dexterity may seem good, but its actually not that much better than spreading it evenly.

It does need tweaking however, as too many rounds are won by a high dexterity gremlin and that leads to too much XP, but I think otherwise its pretty sound.

Editor
DVD REVIEWER

"The Green Belt policy is a Labour Policy, and we intend to Build on it"
John Prescott

RE: RJS, is this how it was envisaged?

Dave75 (Harmless) posted this on Wednesday, 12th January 2005, 11:38

Check out this fight:

http://www.gremlins.reviewer.co.uk/viewmatch.asp?Index=69951


I feel seriously hard done by, before it would have been 0 xp to both gremlins for being too big a gap in stats. Now you just have to challenge gremlins miles better, gain loads of xp and not worry about winning a match !!

This item was edited on Wednesday, 12th January 2005, 11:41

RE: RJS, is this how it was envisaged?

RJS (undefined) posted this on Wednesday, 12th January 2005, 16:23

XP definitely needs some serious tweaking, its not generous enough really.

All thoughts gratefully received.

Editor
DVD REVIEWER

"The Green Belt policy is a Labour Policy, and we intend to Build on it"
John Prescott

Go back to Gremlins Forum threads, or All Forum threads