Info and forum posts by 'Keeran Hawoldar'

This user hasn't used our main site yet, so has no main account at present.

Joined on: Wednesday, 10th November 1999, 21:13, Last used: Wednesday, 10th November 1999, 21:13

Access Level: Harmless

About this user: Full time student, part time graphic designer.
PC with surround speakers, SB Live! & Encore 5X
17" monitor soon to be 21" (monitor is bigger than TV).
Equipment does just fine as the sound is usually fantastic, and being a film addict, it helps ;)

This user has posted a total of 2 messages. On average, since joining, this user has posted 0 messages a day, or 0 messages a week. In the last 30 days, this user has posted 0 messages, which is on average 0 messages a day.

Recent Messages Posted:

Apologies

...to the people I just refused - I know it`s part of the game but I feel bad knowing people are using one of their 10 challenges and effectively wasting them...

I didn`t see the point in accepting fights from people who have +50-100 on all my stats anyways.

Perhaps the challenge page could use the fight system to gauge the possible outcome of the battle and display a different bg colour for each opponent (or range of opponents).

I.e. - if the gremlin is a sure winner, it has a red bg..if you are deffo going to cane the gremlin it has grey...if it`s inbetween it goes from orange to green ro blue or something?

It`s a nice feature you see in MMO`s to let you quickly ascertain the likely outcome, instead of sitting there adding up numbers before even hitting the `challenge` button anyways, and could lead to fewer rejections as players would aim to only challenge gremlins in the gree-blue range (uncertain but at least a reasonable challenge).

What ya think?


Kee

RE: Fight code version 3 (development starting soon)

Maybe Gremlin `level` (in the league/stats pages) should be determined like all other MMO`s and use total XP, rather than wins - it`s annoying wasting challenges to people who refuse cos they`re more concerned about their league position than actually playing :)

If I decide to go challenging people without looking at their stats properly, I might win, but I`ll get sod all XP for it, so my level wouldn`t increase even if I hammer the arse out of every low level player every day :)

Get some exponential formula that takes in total XP and chucks out a level - sorted :)

Kee