Gamer Camp Seeks the Next Generation of Game Developers
Would-be game makers in the West Midlands are being offered the tantalising chance to develop and produce games for Apple's phenomenally popular iPhone, as part of a four-week training course by Birmingham City University and Screen WM supported through Advantage West Midlands.
Gamer Camp, a Birmingham-based training course for aspiring games artists and programmers from both within and outside the ever-expanding industry, runs for five days a week between 16 November and 11 December 2009.
"Successful applicants will be given one week of professional training in either game programming or interface designing, followed by three weeks of mentoring in which they'll work with other participants to produce their very own game for the iPhone," says Rebecca Ashby, Commercial Project Manager at Birmingham City University's Screen Media Lab.
iPhone games produced as a result of Gamer Camp will then be free for anyone in the world to download via the massively-popular iPhone store (publication subject to approval by Apple). Teams of budding game-makers also get to present their game to a panel of industry experts - including a representative from 4iP (a fund for interactive media projects with potential public good), at the culmination of the four weeks.
"Guy Wilday, who has many years experience in the games industry as a former Studio Director at SEGA Racing Studio and Head of Studio at Codemasters - responsible for the influential Colin McRae Rally series, will lead the training process," adds Rebecca. "This will include separate workshops for coders and games artists, along with three evening masterclasses also open to people outside the course."
Areas covered by the course include game design principles for mobile devices, an introduction to and advanced tuition in the iPhone software development kit, and cool tricks and optimisation techniques.
To be eligible for Gamer Camp, applicants must be based within the West Midlands region, and fit either the following programmer or games artist criteria.
Programming applicants should have, and be able to demonstrate:
Games artists will cover interface design, focusing on user-experience, and should have, and be able to demonstrate:
Places on this course are limited, so to apply, please:
ENDS
Gamer Camp, a Birmingham-based training course for aspiring games artists and programmers from both within and outside the ever-expanding industry, runs for five days a week between 16 November and 11 December 2009.
"Successful applicants will be given one week of professional training in either game programming or interface designing, followed by three weeks of mentoring in which they'll work with other participants to produce their very own game for the iPhone," says Rebecca Ashby, Commercial Project Manager at Birmingham City University's Screen Media Lab.
iPhone games produced as a result of Gamer Camp will then be free for anyone in the world to download via the massively-popular iPhone store (publication subject to approval by Apple). Teams of budding game-makers also get to present their game to a panel of industry experts - including a representative from 4iP (a fund for interactive media projects with potential public good), at the culmination of the four weeks.
"Guy Wilday, who has many years experience in the games industry as a former Studio Director at SEGA Racing Studio and Head of Studio at Codemasters - responsible for the influential Colin McRae Rally series, will lead the training process," adds Rebecca. "This will include separate workshops for coders and games artists, along with three evening masterclasses also open to people outside the course."
Areas covered by the course include game design principles for mobile devices, an introduction to and advanced tuition in the iPhone software development kit, and cool tricks and optimisation techniques.
To be eligible for Gamer Camp, applicants must be based within the West Midlands region, and fit either the following programmer or games artist criteria.
Programming applicants should have, and be able to demonstrate:
- C programming skills
- Experience working with Windows, Mac OS or Linux API's
- Must be able to present a game demo or design document for a game that demonstrates interest in sector
Games artists will cover interface design, focusing on user-experience, and should have, and be able to demonstrate:
- An ability to draw (e.g. character design, environment design, concept boards)
- 2D design skills
- Animation skills
- Must be able to present a game demo, folio, design document or application that demonstrates interest in sector
Places on this course are limited, so to apply, please:
- Make a booking enquiry on the Gamer Camp course page found on www.ntibirmingham.co.uk/training
- An application form will then be sent to you. Complete and return this form along with a CV and visual examples of previous work to ybhsa.acceber[at]ku.ca.ucb by the deadline of 11September 2009
- Shortlisted applicants will then be interviewed on one of the following dates; Tuesday 22, Wednesday 23 and Thursday 24 September 2009.
ENDS
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